DSCC 2013 Paper Abstract

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Paper TuBT2.6

Kessler, Jeffrey A. (Stanford University), Lovelace, R. Curtis (Stanford University), Okamura, Allison (Stanford University)

A Haptic System for Educational Games: Design and Application-Specific Kinematic Optimization

Scheduled for presentation during the Contributed session "Haptics and Hand Motion" (TuBT2), Tuesday, October 22, 2013, 15:10−15:30, Room 123

6th Annual Dynamic Systems and Control Conference, October 21-23, 2020, Stanford University, Munger Center, Palo Alto, CA

This information is tentative and subject to change. Compiled on April 25, 2024

Keywords Tele-operation/Haptics, K-12 education, Engineering education

Abstract

HAPTIC PONG is a force-feedback version of the classic arcade game "Pong", conceived as an educational game that can teach physics and controls concepts to high school students. Our design incorporates two identical linear one-degree-of-freedom haptic paddles, each with a four-bar linkage transforming motor rotation to linear motion. Virtual environments were designed to incorporate dynamic systems describing the force-displacement relationships of each paddle. At a demonstration with 50 high school students, a prototype of the device was rated as both educational and fun to use. After the initial proof of concept, a design optimization study was conducted to improve the kinematic performance of the linear haptic devices based on the device constraints for the application. Optimization considered both the linearity of the coupler point and Jacobian minimum singular value. While maintaining a satisfactory level of linearity, the optimized linkage lengths produced an estimated 160% improvement in the maximum consistent force output.

 

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